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Submitted by , posted on 16 August 2000
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Image Description, by
This is the retro game, Bugatron, that I am working on. It takes influences
from games like DX-Ball, Galaga, Bill's Tomato Game, Centipede, etc....I am
actually pretty far along with it. It uses renderit3d from indotek, which is
basically a d3d IM wrapper (although I have to go into dx/d3d a lot anyway) and
it's pretty good. The one feature it lacks that just KILLS me is that you can't
send it's loading functions file pointers- so I cant use my .wad file coding.
Anyway, my engine features: nothing! It is pretty vanilla d3d here. I am
envious and amazed by some of these fantastic IOTD's but I am focusing on true
retro playability and you wont be blown away by anything here. But I hope it is
a fun game that's a throwback and is really a 2d game in 3d space. One
interesting thing about it is that there is so little fill going on, that it
runs great on my machine even at 1600x1200. You have to be online to play it,
as the 6 xml levels are only on my www site (even the splash screen is an xml
level). The XML parser code is from my good friend, Mike Welch, of DX-Ball fame.
Also, I have not tested it on any cards except for my diamond viper2 under
win98, so I would GREATLY appreciate if you could mail me what your system specs
are, and if it ran, and what it's logic and render time was (hit f11 to get that
info). My email is mike@retro64.com. The "test" can be downloaded from
http://www.retro64.com/bugtest.zip
-mike!
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