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  |  |  Submitted by , posted on 14 December 2004
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| Image Description, by 
  
 Here are some new Screenshots of my Volumetric Terrain Engine.
I've been working on it for quite a while a while now; recently
I have started to plug the Landscape part into Ogre to get 
some animations working, but this is still under construction.
 
 A feature with which I experimented a couple of weeks ago,
is to use Fur for rendering the grass. Its an easy to add 
feature which looks really nice, but also costs some fillrate;
especially as it was necessary to take care that the grass 
is not rendered on the ways through the landscape. 
(upper left image)
 
 Yesterday I tried to use Wang-Tiles for rendering the ways, 
which made it a little more complicated to not render the 
grass on the ways, but its a great opportunity to get an 
almost infinite sized, non looping terrain texture.
(upper right image)
 
 Some other features of the engine so far are procedural 
3D-Landscape generation, artificial terrain detail 
(perlin noise), glow, an .obj loader and a very simple
kind of editor to place the loaded objects.
 
 If somebody is interested to see it running, 
the Demo is available on my Website
 
 http://www.p0werup.de
 
 - Sven
 
 
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