Submitted by , posted on 05 December 2000



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This is an image from my OpenGL demo called "LadyDeath and the Light Sources of Doom", or just "LightDemo" for short.

It is a windowed standard OpenGL application. No DirectX or extensions involved. Main feature is shadow volumes for global shadows using stencil buffer. Other than that relatively straight forward OpenGL lighting. Draws whole scene several times for each light source and uses blending to combine the results of each pass. No rough culling is involved. Only Z buffer. If used in a larger scene an additional rough culling algo would be needed.

Editor's Note: Download the demo + source code here: LightDemo.zip (428k)



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