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These are a few shots of the game we are currently developing, called tank2.
It's (self-written) engine features outdoor terrain rendering, Quake2 models,
x-models, decals, smooth day/night cycling, 3d and 2d particles, dynamic
lighting, a console, multiplayer support, and a few more things. Collision
detection, multiplayer, weapons and all that is already implemented. What's
missing is the implementation of the game rules, death and respawn code etc.
We are currently thinking about porting it to DX8 (right now it's DX7), but that
would take great effort, so I was wondering what you guys
think - is it worth the pain ? ;)
More screenshots can be found on http://tank2.primusnetz.de. Please tell us what
you think!
Sincerely,
Martin, Michael
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