Submitted by , posted on 21 October 2000



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Here is few screenshots from our first attempt at a 3d engine. We coded the engine as a uni project and hope to do alot more with it after graduation. The engine is a portal/bsp hybrid with obb frustum culling for intricate world objects. Screenshots, bottom left shows a static model with a transparent convex hull and obb, bottom centre is another model demonstrating lightmapping, bottom right shows a mirror and up the top is the courtyard in our current test level. We are currently getting ~100fps on a TNT2 with celeron 400. Still to go, lots :). We are working on curved surfaces (Q3 insired of course), finishing animation, dynamic lighting and shadows. When exams are over, we will set up a site from which a walk around can be downloaded.



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