Submitted by , posted on 09 September 2000

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These are some screen shoots of my 3d engine "Eclipse", projected for my FPS "Eternal Eclipse" This engine is based on a vectorial terrain map, that allows to handle very large locations (about 100 square Km).

I'm still in an early stage of the development, but i already implemented dynamic lighting (see the spotlight effect, and a sky lightning) fog, animated sky (clouds, planets & stars), automatic terrain LoD, and some magic effects.

The final version should implement reflections, billboards, and a particle engine for blood, waterfalls & magic stuffs. All is optimized to render very dark scenes. If you want to know the other stuffs about it, you can check out my web page.

Image of the Day Gallery



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