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Submitted by , posted on 24 May 2001
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Image Description, by
Here are a few angles of a game I just completed, called Antris. Antris is
sort of the dual to Tetris, in that the roles of the player and the
computer are reversed. In this game the player constructs the pieces, and
the computer attempts to fit them in. Since the roles are reversed, the
goals are also reversed. You lose points for horizontal collapses, and
beat the levels by forcing the computer into a situation where it can't
fit any more pieces. If the computer survives until time expires, you
lose.
Features:
OpenGL rendering, with texturemaps
3D everything: buttons, menus, board, and pieces
Fancy transition effects for menus and the board
Free-look camera (use the W,S,A,D and arrow-keys to move)
Sound effects
Solver for Tetris moves
Demo mode, where the computer plays against itself
Two difficulty settings
Five levels, each with a different block texture scheme
With all the times you lost to Tetris, wouldn't you like some revenge?
Revenge available at: http://www.cs.uoregon.edu/~apfei/antris.html
Aaron Pfeiffer
[Currently seeking employment in graphics and games!]
resume: http://www.cs.uoregon.edu/~apfei/resume_aaron_pfeiffer.html
web: http://www.cs.uoregon.edu/~apfei/
email: apfei@cs.uoregon.edu
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