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Submitted by , posted on 30 March 2004
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Image Description, by
This is a screenshot of a SH lighting demo I've been
developing on and off for a couple of weeks. At the
moment it supports:
AABB-accelerated preprocessing of scenes
diffuse shadowed transfer
SH rotation matrices for arbitrary number of bands
HDR probes for ambient lighting
approximation of local lighting
realtime recolouring with an OpenGL vertex shader
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