Submitted by , posted on 30 March 2004



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This is a screenshot of a SH lighting demo I've been developing on and off for a couple of weeks. At the moment it supports:
  • AABB-accelerated preprocessing of scenes
  • diffuse shadowed transfer
  • SH rotation matrices for arbitrary number of bands
  • HDR probes for ambient lighting
  • approximation of local lighting
  • realtime recolouring with an OpenGL vertex shader




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