The glTexParameter() 
function is a crucial part of OpenGL texture mapping, this function determines 
the behavior and appearance of textures when they are rendered. Below 
is a summary of the various parameters and what their effect is on the 
final rendered texture. Take note that each texture uploaded can have 
its own separate properties, texture properties are not global. One texture 
could clamp is texture coordinates while another wraps them, the properties 
of one texture will not effect others.
 
 
   
    |  
      Target
     | 
     
      Specifies 
        the target texture
     | 
   
   
    |  
      GL_TEXTURE_1D
     | 
     
      One dimensional 
        texturing.
     | 
   
   
    |  
      GL_TEXTURE_2D
     | 
     
      Two dimensional 
        texturing. 
     | 
   
 
 
 
   
    |  
      Texture Parameter
     | 
     
      Accepted values
     | 
     
      Description
     | 
   
   
    |  
       GL_TEXTURE_MIN_FILTER 
     | 
     
       GL_NEAREST 
        , GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR 
        and GL_LINEAR_MIPMAP_LINEAR 
     | 
     
       The texture 
        minification function is used when a single screen pixel maps to more 
        than one texel, this means the texture must be shrunk in size.  
      Default setting 
        is GL_NEAREST_MIPMAP_LINEAR.  
     | 
   
   
    |  
       GL_TEXTURE_MAG_FILTER 
     | 
     
       GL_NEAREST 
        or GL_LINEAR 
     | 
     
       The texture 
        magnification function is used when the pixel being textured maps to an 
        area less than or equal to one texel, this means the texture must be magnified. 
      Default setting 
        is GL_LINEAR.  
     | 
   
   
    |  
       GL_TEXTURE_WRAP_S 
     | 
     
       GL_CLAMP or 
        GL_REPEAT 
     | 
     
       Sets the wrap 
        parameter for the s texture coordinate. Can be set to either GL_CLAMP 
        or GL_REPEAT.  
      Default setting 
        is GL_REPEAT.  
     | 
   
   
    |  
       GL_TEXTURE_WRAP_T 
     | 
     
       GL_CLAMP or 
        GL_REPEAT 
     | 
     
       Sets the wrap 
        parameter for the t texture coordinate. Can be set to either GL_CLAMP 
        or GL_REPEAT.  
      Default setting 
        is GL_REPEAT.  
     | 
   
   
    |  
       GL_TEXTURE_BORDER_COLOR 
     | 
     
       Any four values 
        in the [0, 1] range 
     | 
     
       Sets the border 
        color for the texture, if border is present.  
      Default setting 
        is (0, 0, 0, 0).  
     | 
   
   
    |  
       GL_TEXTURE_PRIORITY 
     | 
     
       [0, 1] 
     | 
     
      Specifies 
        the residence priority of the texture, use to prevent OpenGL from swapping 
        textures out of video memory. Can be set to values in the [0, 1] range. 
        See glPrioritizeTextures() 
        for more information or this article 
        on Gamasutra.  
     | 
   
 
 
 
   
    |  
      Parameter
     | 
     
      Description
     | 
   
   
    |  
       GL_CLAMP 
     | 
     
       Clamps the 
        texture coordinate in the [0,1] range.  
     | 
   
   
    |  
       GL_REPEAT 
     | 
     
       Ignores the 
        integer portion of the texture coordinate, only the fractional part is 
        used, which creates a repeating pattern. A texture coordinate of 3.0 would 
        cause the texture to tile 3 times when rendered.  
     | 
   
   
    |  
       GL_NEAREST 
         
     | 
     
       Returns the 
        value of the texture element that is nearest (in Manhattan distance) to 
        the center of the pixel being textured. Use this parameter if you would 
        like your texture to appear sharp when rendered.  
     | 
   
   
    |  
       GL_LINEAR 
     | 
     
       Returns the 
        weighted average of the four texture elements that are closest to the 
        center of the pixel being textured. These can include border texture elements, 
        depending on the values of GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, and 
        on the exact mapping. Use this parameter if you would like your texture 
        to appear blurred when rendered.  
     | 
   
   
    |  
       GL_NEAREST_MIPMAP_NEAREST 
         
     | 
     
       Chooses the 
        mipmap that most closely matches the size of the pixel being textured 
        and uses the GL_NEAREST criterion (the texture element nearest to the 
        center of the pixel) to produce a texture value.  
     | 
   
   
    |  
       GL_LINEAR_MIPMAP_NEAREST 
         
     | 
     
       Chooses the 
        mipmap that most closely matches the size of the pixel being textured 
        and uses the GL_LINEAR criterion (a weighted average of the four texture 
        elements that are closest to the center of the pixel) to produce a texture 
        value.  
     | 
   
   
    |  
       GL_NEAREST_MIPMAP_LINEAR 
         
     | 
     
       Chooses the 
        two mipmaps that most closely match the size of the pixel being textured 
        and uses the GL_NEAREST criterion (the texture element nearest to the 
        center of the pixel) to produce a texture value from each mipmap. The 
        final texture value is a weighted average of those two values.  
     | 
   
   
    |  
       GL_LINEAR_MIPMAP_LINEAR 
         
     | 
     
       Chooses the 
        two mipmaps that most closely match the size of the pixel being textured 
        and uses the GL_LINEAR criterion (a weighted average of the four texture 
        elements that are closest to the center of the pixel) to produce a texture 
        value from each mipmap. The final texture value is a weighted average 
        of those two values.  
     | 
   
 
 
 
   
    |  
      Examples
     | 
   
   
     
      Min / Max 
        Filter : GL_NEAREST
             
     | 
     
      Min / Max 
        Filter : GL_LINEAR
            
     | 
   
   
     
      Wrap S : GL_CLAMP 
        Wrap T : GL_CLAMP
            
     | 
     
      Wrap S : GL_CLAMP 
        Wrap T : GL_REPEAT
            
     | 
   
   
     
      Wrap S : GL_REPEAT 
         
        Wrap T : GL_CLAMP
            
     | 
     
      Wrap S : GL_REPEAT 
        Wrap T : GL_REPEAT
            
     | 
   
  |