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Submitted by , posted on 18 December 2001
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Image Description, by
Screenshots from my 3D real time animation system, this has been developed over
the last year and a half in c++ and openGL, theres many many features including
but not limited to:
Procedural texturing/animation/modelling
Live and HardDisk texturing
midi control for performance
full spectral analysis for audio sync
and so on .......
it works on pretty much the same principles as an audio synthesizer, oscillators
are recombined/filtered in various ways until a 'patch' is complete, then the
patch is played using any form of input you care to name, can be sequenced,
recalled, manipulated, destroyed and generally fooled about with..
the spiraling image is 4 oscillators (models) - 2 superellipsoids whose
parameters are varying over time and 2 tori, each has 4 textures applied and
modulating its surface, the whole scene is then rendered to a vortex-field,
causing the spiralling
the other is far simpler, its an extreme close up of 2 3D lorenz attractors, a
couple of textures and some of fancy redraw tricks
for more info/screenshots/animation go to http://emsh.calarts.edu/~mondi
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