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Submitted by , posted on 15 December 2001
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Image Description, by
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This is a very early beta screenshot from our upcoming game. The game
is sort of a Double Dragon clone with pre-rendered 3D scenes. The game
engine currently supports the following:
uses SDL, thus is cross-platform
can load actor files which define all animation frames and animations
actor files can contain scripts; these scripts actually define the
entire game: how does a player move, with which key, and what happens
when a player is hit?
the entire game (and engine) is written in C++, resulting in very
clean, understandable code, and since we plan on releasing the game
source code as part of the engine SDK, this is quite positive, don't
you think? :)
This is what is currently on our todo-list:
give the scenes an even more 3d "feeling" using a moving camera while
pre-rendering all scenes
background of scene will move seperate from the scene itself, giving
more depth
Anyways, this was our humble submission for the IOTD.
Best Regards,
Epidemi & Divide
T!S
http://www.holy3d.com
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