|
Submitted by , posted on 04 December 2002
|
|
Image Description, by
This is an employment demo I have been developing on and off over the
past year in OpenGL. The demo was created with the help of several
artists, and myself as the programmer.
The demo is now at a significant stage in its development. There are
some bugs remaining but overall I think its a pretty solid demo.
The terrain is a dual layer heightmap with limited adjustability of the
x and y components. Ground is rendered using tiling techniques with
tiles created on the fly and then cached on the video card.
Features include:
In game world editor (disabled in public version)
enemy AI
Heirarchical models
model morphing/interpolation
triangle normal grouping and culling
Collision detection
Paging terrain data in and out of PVS
Frustrum culling
Particle system
Dynamic lighting
Demo download and additional larger screenshots on my website:
http://www.planetquake.com/tdk/new/
Eric Braun
|
|