Submitted by , posted on 15 November 2002



Image Description, by


So it's been at least a week since the last ray-traced image here, so here's another one for you to enjoy! I wrote this as an assignment for my CS488 (Intro to Computer Graphics) course at the University of Waterloo. My raytracer supports:
  • spheres, cylinders, boxes, polygonal meshes
  • texture mapping of all primitives
  • reflections
  • CSG
  • bump mapping
  • specular, diffuse and ambient lighting
  • heirarchical models
  • automatic generation of bounding spheres for models
  • If you want to see a really large rendering of the above image (2048x2048 and about 2.1MB) click here. Cheers!



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