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Submitted by , posted on 31 October 2001
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Image Description, by
This shot is from the newest version of GEK Blocks. I posted an earlier version
of this game a while ago (it used a 2D orthographic mode for graphics, though
this time the game is 3D). The tiles are smooth cubes (like chicklets, yummy),
and lit, with the mouse position being the light source. There is also a red
specular spike to the tiles, giving them a nice look. The tiles glow when
selected, and the randomizer tiles spin around as they change. The game itself
is lacking of an interface, but I wanted to post it so people could tell me what
they think, and so finally people could download the previous version. My last
post I wasn't able to get the files uploaded anywhere, but I finally have my
site up and running again, so it's available for downloading. The game itself
is working, you can see what it's supposed to be like. I am adding a better
score display, and a main menu, currently. This time around the tiles move
smoothly too, previously they just popped down into the new positions, this time
they fall into place.
The engine itself works much smoother than previous versions, this time using an
object oriented approach (again) that seems to work nicely. It's seperated into
four sections, the core, math, input, and rendering libraries. All are static
libraries, the core and math being idependant of any thing, and the input and
rendering libraries relying on the core and math libraries. I am working this
time to seperate the game engine from the display engine, trying to make the
base as stable as I can (which I always seemed to rush before). The source for
the engine and game are available, and documented using DoXygen, with CHM files
available for download (and HTML documents available for online browsing).
HourGlass URL: http://www.geocities.com/xycsoscyx
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