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Submitted by , posted on 25 October 2001
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Image Description, by
I am Ferry Marcellis Lead Programmer of Quest3D and I created this picture
with Quest3D. It is a screenshot of a screensaver that is also available for
download. The image uses a model exported from 3dsmax that I loaded in the
lightwave 5.6 modeler. There I remodeled most of the car so that it was a
little more useable for real-time work. I removed non visible surfaces and
made sure that surfaces that have a lot of polygons where remodeled
completely. In this way I managed to reduce the main car from 65000 polygons
to 44000 polygons. Then I created a reflection version of the model that is
completly striped from anything that is not visible in the reflection. The
reflection model is 16000 polygons. Then I used Quest3D to load the reduced
models texture them and created the spline based camera movement. There are
two point lights in the scene. With code to detect mouse collision over an
object the menus where created. A particle engine is used for the little
flame. The 3d menus control the light and color settings of the car and
together you have a sportscar screensaver. The car reflection is created
using the D3DXMatrixReflect function of dx8. The sports cars main body has a
two textures one texture that is white and uses an alpha channel to show the
basic car color. The other texture is a picture of a lake which also uses an
alpha image to be a little less visible. In this way the diffuse color of
the car can still be used instead of using a texture for the color of the
car.
Hope you like the pic and the screensaver. The screensaver can be downloaded
from the www.quest3d.com site. Since the whole scene is about 65000 polygons
a ht&l accelerator is recommended.
Thnx,
Ferry Marcellis
Act-3D/Quest3D
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