Image Description, by
This is a screenshot from the TechNature Library for DirectX. This is a
shot of a spherical planetoid about 2 miles in diameter. The planetoid
terrain geometry, textures, trees, and grass are randomly "grown" using
fractal mathematics, and as a result, they are different every time. All
reflections are based on the spherical water surface using real time,
vertex based, ray tracing. This demo runs at 60fps on my PII-450 with a
VooDoo2. More information, and screenshots can be found at
http://www.tanzanite.to/ Please send any questions, or comments to
david@tanzanite.to
Thank You, David Paull
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