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Submitted by , posted on 06 October 2000
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Image Description, by
Here is a shot of Ectosaver distorting your flipcode webpage. The
tech in Ectosaver will be
the same kind of water effect you'll see in our up and coming game,
Everglade Rush. The base technique
Ectosaver uses is a spring system to calculate the vertices, and a
refration technique for the actual texture
coordinates.
We also put in DOT-3 bumpmapping for nVidia's geForce cards... in this
case were bumpmapping the
flipcode webpage. If you notice, theres a small amount of dithering
going on with the bumpmap, but thats
due to the fact that the light is so close to the mesh.
Check out the demo @ http://www.firetoads.com/ectosaver.htm
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