Submitted by , posted on 15 August 1999



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I bet you're wondering where you saw that before... It's the contest entry we (Base Sixteen) submitted last month. Anyway, it is rendered using OpenGL acceleration. The reflections are drawn first with a slight colour change, then the plane is alpha blended over the top, and the columns and the real fire are drawn last. Nothing special, but it looks cool when animated at over 50 FPS average :)

Download the latest version of the demo updated after the contest at
http://atlas.cs.york.ac.uk/~ajc116/CircleOfFire.html



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