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Submitted by , posted on 05 August 2000
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Image Description, by
Here's a screenshot of the world editor that I've been working on recently
for my 3D engine. I've
written an editor in the past for the same engine, but the major
difference this time lies in the fact that I've ditched MFC and gone with
straight win32 coding. It keeps the project nice and clean for what I'm
trying to do, and much of my older editor code plugged right in, so it
hasn't been too bad. You can see a full-sized version of this same image
right here.
Anyway,
you might notice that the editing view isn't the
traditional 4-pane view that you see in the likes of 3ds. I personally
prefer having the big view with tabs, where you can hit "+" or "-" to step through
views, or "1" - "9" to activate one of the first 9 views, even if you're
in the middle of an operation (like moving a polygon). The editor was
written in such a way however that I can easily add MDI windows or splitter
panes should I decide they're neccesary. I'm still working on the project,
but it supports most basic editor features, including object creation, selections,
transformations, boolean operations, curves, texturing options, and so on. There's still
a whole lot that needs to be done though before I can really claim its a useful tool. If
you're at all interested, you can read more miscellaneous junk about
my projects from here.
-Kurt Miller
PS - I didn't make the textures in the bottom left panel. They came from various web sites.
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