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This lightmap demo is a part of my 3D Engine, The "BASIC", up to now it does support
BSP rendering
Lightmap (as you can see)
Fast Collision Detection
Particle System
Map Editor
Use both Direct3D and OpenGL for hardware support
BMP, TGA, PCX textures
I am know working on the shadow, can anyone tell me something about this?
Ciao,
Alex
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