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Submitted by , posted on 17 July 2000
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Image Description, by
This is just some sample output from a procedural texture generator. It took
about twenty minutes to get it working... I plan to use it as a heightmap as
well as texturer in an upcomming 3D Landscape Heightmap project of mine. I
was going to use perline noise, but then I found some implementation ideas
on the net for a _MUCH_ easier approach, so I used it instead. I could send
a link for a demo of it if people want..
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