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Submitted by , posted on 13 July 2000
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Image Description, by
These are screenshots from my xonnel engine. I brightened them a bit
because I think they are dark on some computers (this loses some of the
ambience in them). I have been working really hard at producing a demo
and so far this is all I could come up with. The screenshots do not do
it justice in my opinion. As for the engine, it is not biased towards
anything. I plan on using it for all kinds of games. Here is a little
description :
Features:
Octree space partitioning
Quadtree continuous level of detail terrain
BSP rendering (not use for it right now, octrees are better with no
pvs)
Quake MD2 loader (temporary)
Advanced particle system
Collision detection (with sliding)
Simple Physics
Reading of map file levels (I use worldcraft right now) or any level I
can load
Automatic detail option for speed control based on framerate
Engine controlled through scripting for dynamic modification without
recompilation (not fully done yet, wait till you see this)
Scripting done with the Seer scripting library
Sound done with the fmod sound library
Fast terrain Shadows (only an approximation though)
Dynamic Terrain Lighting
Dynamic Layers (like cloud, and water planes)
I would really appreciate feedback on the engine (although you haven't
ran it). What do you think it needs?
Drop me a line at : lbantoin@ic.sunysb.edu
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