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Submitted by , posted on 10 July 2000
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Image Description, by
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I have done some improvements with my landscape.
(See my latest contribution to IOTD.)
Instead of divide n conquer I use a better height analyses, combined with
triangulation.
Instead of texturing in large blocks I use texturing in small blocks
combined
with alpha blending.
Programmed in Borand C++ Builder(4) and DirectX6
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