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Submitted by , posted on 28 June 2000
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Image Description, by
This is an indoor screenshot of an engine I´m programming with a friend.
The editor / engine uses a pvs / sector based approach, using a bumpmapping algorithm able
to use lightmaps with different lightdirections on an
single pass multitexture graphics card :)
the engine self is an dll based modular constuct able to load / unload everything in
runtime (you can even load other renders if you want)
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