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Submitted by , posted on 21 June 2001
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Image Description, by
This IOTD shows the Physics Simulator/Game Engine that I have been writing
in my spare time for a little more than a year. The first image shows the
truck flipped over in the lowlands and the kinds of problems I am running
into because my tires aren't rigidly connected. The second demonstrated lens
flare. The third shows a bunch of tire tracks (the brown stuff). The fourth
shows a different truck pushing around a ball.
Images really don't show this thing in action. The Truck has full suspension
and is actually pretty neat to drive. The demo can be found at
http://homepage.mac.com/tod_baudais. It requires a fast G3 or G4 Macintosh.
Quick list of features:
Very extensible C++ design with minimal platform dependency
Accurate physics including:
real friction (not some hack)
collision detection/response (simple spheres for now)
constraints like spring, damper, gravity, etc. (no rigid connections
yet)
Landscapes
Geo-Mipmaps
LOD morphing
Textures generated on the fly from 5 source textures & Perlin Noise
Landscape streaming
Quadtree rendering
Tire tracks and rub marks
Lens flare
Multiple light sources
Skybox
QuickTime Support for texture loading
OpenGL
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