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Submitted by , posted on 19 June 2000
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Image Description, by
heres a shot of the game that ive been working on a while. it uses the bollux
(TM) engine. i would say the bollux engine (TM) is cutting edge but that would
be bollux so i won't. though what i can say is that it does/uses
particle system
lightmapping
physics
dynamic lighting
LOD
bumpmapping (at least it did but its a bit slow on my card so ive disabled it)
opengl for rendering
bots though all they manage to do at the moment is run around bumping into
things
collision detection (been working on this since february ±20 hours a week and
still haven't got it sussed out 100%. i'ld appreciate some advice from someone
on a failsafe method of doing it)
zed zeek
BTW i don't have the landscape shadows turned on in the above picture + i know
theres a resemblence with a popular game (don't worry they'll be hearing from my
lawyers)
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