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Submitted by , posted on 07 June 2002
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Image Description, by
Here is a screenshot of Lunar Lander 3D, the game that I have been working
on for the past two to three months as an escape from the drudgery of
school. Lunar Lander 3D is a remake of the classic Lunar Lander game, but
done in 3D, as you can already see. The goal of the game is pretty much the
same as the original, fly around without crashing or running out of fuel,
but I have added a few extra things to make it interesting. I use OpenGL for
the graphics portion of the game, SDL for the window creation and input
handling and DevIL for image loading. Aside from those libraries, the rest
of the game uses my brain.
In terms of graphics, I have no buzzwords to toss around. The most complex
graphics feature that I use in the game is multitexturing, but you don't
even need that to run the game. My goal was to keep everything simple, which
meant avoiding hardware specific OpenGL extensions. Also, the fact that I
don't have access to fancy pants hardware makes it difficult to use exciting
hardware features.
That is about all I have to say. After I am finished with finals, I hope to
polish everything up and release the game. When the game is finished, I plan
on releasing the source code to it since there is no point in letting it rot
on my hard drive. If you would like to see some more screenshots and an old
movie of my game, head over to http://nate.scuzzy.net/lunarlander3d. Any
comments, suggestions or exotic animals can be sent to nathanm@uci.edu.
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