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Submitted by , posted on 23 May 2000
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Image Description, by
This is a frame from a ray traced metaballs animation I made for the last
project in my computer
graphics class.
The
ray-metaball intersection is computed using the "regula falsi" iterative
root finding method and
the whole thing is spherically texture mapped with colors blended between
the metaballs.
Unfortunately it doesn't run in real-time :(
The entire animation is online here:
www.andrew.cmu.edu/~amcguire/asst4_640x480.AVI
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