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Submitted by , posted on 10 May 2005
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Image Description, by
Above is a collage image of the winners of this year's PGD Game programming competition. The inaugural competition was held between January 1st 2005 and March 15th and this year's theme was "Dog Fight", but rather than
force entrants to adhere to the traditional idea of 2 plane combatants,
we extended this to allow any 2 fighting entities from bacteria to solar
systems, as long as the fighting was intense. The other main
stipulations were that the main code for the game had to be written in
Pascal and that it had to be Open Source, so that others could learn
from the code. Prizes ( generously donated by Borland, Caligari, 3impact and NexusDB ) were handed out to the first 3 place getters and 3 entries were given honorary mentions.
The games and their features/tools used, going from left to right, are
as follows...
Top Row 2 images : AirBlast
3D Air combat simulation with SU37s. This game was the
the most polished/complete of all the entries.
Developer : Eric Grange
Download :
http://prdownloads.sourceforge.net/glscene/AirBlast_1.0_Setup.exe?download
Features :
Flight Tutorial mode
Duel with SU37 aircraft
Large detailed terrains
Several modes of game play
Tools :
OpenGL via the excellent GLScene components ( http://www.glscene.org
).
All voice samples were made with AT&T Natural Voices -
http://www.naturalvoices.att.com/
AARAM, AIM9, Gate and Spanner models were made by Eric
Second row left : JagdGeschwader
3D World War II air combat simulation.
Developer : Sascha Willems
Download : http://www.delphigl.de/eng_index.html
Features :
4 different WW2 aircrafts to choose from
4 different scenarios
Stunning graphics using OpenGL (huge terrains, foliage, water
reflections, explosions and more)
Arcade-like aircraft physics using the Newton Game Dynamics engine
Two players on one PC using splitscreen or two players over
LAN/Internet
Tools :
Used Freeware models, with the permission of their maker changed
some stuff on them using 3D Studio MAX
Used his own TerrTexGen and T2 (depending on which one gave a better
looking terrain texture) for the terrain textures
The trees were made using TreeMAGIK (which is Freeware).
Used Corel's Bryce for the skyspheres, Photoshop for some
afterwork/manipulation of textures and Adobe's Photoshop for the whole
GUI.
Second row right : Sodoma - Lite
This is an action shooter ( similar to decent ) multiplayer-only game,
with great music and UI.
Developer : Mind Never Team
Download : http://sodoma.mindnever.org
Features :
2.5D game (full 3D view, 2D game-logic)
created using our own powerful Grom(tm) realtime multimedia engine
3 different ships (fast, balanced, heavy), each concepted for
different playing styles
3 different maps for up to 8 players per map (maximum players number
map defined; real number virtually unlimited)
user-defined color for ship
inertial movement (configurable through setup files)
smooth network gameplay; automatic search for server
radar view
secondary weapons for enhanced in-game action
original musics & sound effects
automatic detection of tables, ships, weapons & music
configurable number and types of gameplay view(s)
powerful in-game console which allows full control over complete
game
Tools :
FreePascal, Lazarus (originally Borland Delphi 7),
Euphoria
modelling and animated content created with LightWave3D v8
original graphics created with Photoshop CS
Third row left : Run-A-War
Run-A-War is a fast, action packed, fantasy 2D isometric combat game
Developer : William Cairns
Download :
http://www.cairnsgames.co.za/public.asp?inc=Articles&ArtID=3
Features :
6 Different Fantasy Characters
2 Different Scenario Maps
8 different Weapons
Various Armor, Pickups and Potions
Single Player against the Computer or 2 player networking
Various Expansion packs can be added
Create AI done using Delhi Web Scripting
Tools :
Used JEDI-SDL ( Pascal headers for SDL )
Graphics from Reiner Prokien ( trueSpace ), landscapes done
using Vue Esprit 3 Lite.
Third row right : Dragon Duel
Air Combat simulation using Dragons.
Developer : DGDev Team
Download :
http://pgd.vadertrophy.com/Dogfight_15_March_05/dgdev_team/dragonduel_101.zip
Features :
Basilisk 3D Engine - Supports OpenGL and Software rendering
Two players on one PC using splitscreen or two players over
LAN/Internet
Tools :
- Unspecified
Forth left : Space Cadett
Space Shooter with extremely accurate enemy.
Developer : MSX
Download :
http://pgd.vadertrophy.com/Dogfight_15_March_05/msx/SpaceCadett.zip
Features :
Cross platform: works on Linux and Windows
OpenGL 3D engine
Challanging AI enemy
Easy dogfight gameplay
Simple and funny cartoon style rendering
Tools :
Compiles with FreePascal, Delphi, Kylix
Blender
Gimp
Debian
JEDI-SDL ( Pascal headers for SDL )
OpenAl for sound
Forth row right : Area 52
First Person Death-match game against lethal Computer AI.
Download :
http://www.plasmacode.com/modules.php?name=Downloads&d_op=viewdownload&cid=7
Features :
A Quake3/UT single player dogfight against an evil Alien Mech
DOT3 bump mapping
Tools :
OpenGL via the excellent GLScene components ( http://www.glscene.org
).
Q3 model "Dragoon" by Sgt. Science,Firestarter,Crash
Physics are powered by ODE
More information about the entries and what the judjes said about each
entry can be found @ the competition page.
I am sure more Pascal developers will join us next January for our next
Game Competition and hopefully more great prizes. In the mean time watch
out for a demo competition being launched this July.
Dominique Louis.
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