 |

Submitted by , posted on 27 April 2001
|
 |
Image Description, by

Here are 4 screenshots grabbed from a video (avi) I made for my final year
project when I was at university. The project's subject area was Augmented
Reality, which is the composition of computer generated graphics with real
images at interactive frame rates. The project involved moving a computer
generated object (cube) around a real scene (lego arch on a piece of board)
in real time. The cube was moved around the scene using a mouse and
collision detection was implemented so the virtual object would 'collide'
with the real object. The screenshots show inter-object shadowing between
the scene and the cube, and occlusion of the cube by the scene.
The original idea was to have a virtual ball rolling around the scene, but
the hardware I had to work with (combined with my inefficient code) was not
up to the task.
Thanks,
Andy.
|
|