Submitted by , posted on 26 April 2003



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This is an ingame screenshot of my game Rubix Cubix, of which is about 75% completed. It was written in Darkbasic. You can currently download the demo here: www.darksoft.net/rubixcubix.htm. This is my first real gaming project, of which I“ve learned a lot of techniques / algorithms / methods.

Do you love puzzle games? Do you enjoy beating your high score over and over again? So don“t we - thats why we created this excessively addictive puzzle game. Don“t be fooled by the screenshots into thinking this as a clone, there is only one similarity - addiction to playing it!

Please feel free to email me with any comments/suggestions/questions/ideas. I am open to suggestions and would love to hear from fellow game developers. I am new to the indi scene, so any pointers would be great. I am currently working on completing the game, and working on marketting the demo until its completed. Any suggestions as to publishers would be appreciated, currently I“m looking into utilizing Dexterity.

I am utilizing MSCW technique for organizing the projects features. I put all bugs into the “Must“ section as well as anything that will make my game worth playing. Most other ideas are tossed into the “Should“ section. If anyone has any questions about this organization method or would like to use the databasing program I“ve completed send me an email.

Back to the image... This image is one of many on: www.darksoft.net/rubixcubix.htm. The game is currently about 1.5megs. The game utilizes the mouse to rotate around the central “rubix cubix“. The crosshair in the center of the screen selects individual blocks, right clicking “wipes“ out touching colors of 3 or more. Horizontal rotation is not in the demo (to limit play somewhat). Left clicking on blocks put the “rubix cubix“ into a rotating mode. You can rotate the layers similar to a rubik“s cube. (of which is the only similarity between the two).

Tim Hackett
Darksoft.net



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