Image Description, by Shawn Halayka
I am currently working on a realtime quaternion fractal generator using C++
and DirectX 9.0b. It currently supports point set generation using a dozen
or so different formulae, and allows the user to rotate and translate the
generated set.
I started working on the project after seeing the beautiful images displayed
on Paul Bourke's website:
http://astronomy.swin.edu.au/~pbourke/fractals/quatjulia/
Eventually my goal is to be able to convert the sets to STL (stereo
lithography) format and have them cast into sculpture.
Planned features are to include the capability to generate meshes (with
output to one or more popular 3D file formats) and network distributed set
generation.
The source code is available from https://sourceforge.net/projects/julia4d
and a precompiled binary is at http://taby.rezgeek.com/julia4d/1.0/
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