This is a screenshot of a game that I am developing together with 3 friends of mine (Keith Bugeja,
Elvio Cauchi and Kevin Debono) in our spare time. It is a shoot-them-up in the style of Starfox and
the classic Space Harrier for any of you old enough to remember it! :) The game is essentially
linear in concept but will contain character dialogue and cut-sceens to enhance player
immersiveness.
The game has been in production for over a year and uses an in-house 3d engine developed by Keith
and features a particle system, light / halo / lens-flare rendering, a custom terrain algorithm,
shadows and several other features. The 3d-engine is intended to support both OpenGL and DirectX
although for now only the OGL driver is implemented. I am working on the game engine code (content
managment, collision detection, AI, algorithms etc), content editor and the game code itself. I am
also dabbling with low-poly models. Keith also doubles as a 2d and texture artist. Elvio is a
talented musician and sound engineer who is building sound and music content for the game while
Kevin is a talented hi-poly model and animation artist working on title screens and cut-scenes.
More screenshots and a short animation are available here: