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Submitted by , posted on 11 April 2002
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Image Description, by
Screenshots are from my current work in progress, Golden Hind. Ultimately,
it will be a multiplayer real-time sea adventure/roleplaying game. Golden
Hind has been under heavy development for the last 3 months and is slated
for public release at the end of this summer. The game is being programmed
in C++ using MSVC 6 and DirectX. The graphics engine is of isometric
design, with height mapping and multiple layers. It is currently
implemented using Direct3D 7, but I am considering moving it to D3D8.
The maps consist of 64 x 32 pixel tiles, organized in a diamond pattern, and
ship and object movement is implemented by a custom "handing off" algorithm
that transfers the objects from tile to tile. Ship movement is fluid and
scenes are kept busy with a number of animated special and environmental
effects. Also under development is a pixel-perfect collision detection
system for the combat engine. All graphics are custom-made(please forgive
me, I'm just a lowly programmer). Texturing and lighting is dynamic with
consideration to height and time of day, with original code for seamless
texture blending. Soon to be in development is a large-scale client/server
multiplayer engine using DirectPlay.
Some of the features of the final version include:
Thirteen unique ships to purchase or capture.
Large-scale multiplayer capabilities over the Internet.
A detailed combat system, including boarding, plundering, and scuttling
of ships.
Many different roles to choose, including trading, escorting, piracy,
and exploration.
Completely upgradeable and changeable ships, letting you improve as your
budget allows.
An ever-changing world, including day/night cycles and a weather system.
A dynamic economy, allowing for a rich and exciting system of trade.
Over half a dozen powerful empires and alliances to side with.
A majestic and lengthy musical score, unique to Golden Hind.
A complex, multi-channel chat system.
For more information regarding the Golden Hind project, stop by the website
at:
http://www.cis.udel.edu/~isselee
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