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Submitted by , posted on 29 March 2000
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Image Description, by
These are some screen shots from our completely new engine (SreeD)
which powers Metastream 3. It runs entirely in software. It can
take advantage of DirectX surfaces for faster blits.
Some of the more interesting features are:
lightmaps with procedural apply
mipmapping
real time projective planar soft shadows
real time anti-aliasing
importance sampled progressive accumulation buffer
full composting 2D plane
affine transformed blended images and anti-aliased vector graphics
Some performance stats for high poly count scenes on PIII 600MHz
(sustained):
1.3MPolys/s with real time AA off
800KPolys/s with real time AA on
This renderer lives within MTS Scene Graph which is highly configurable
and heavily instance based.
It supports interactions and animation of any kind.
The rendering architecture supports real time dynamic LOD based on
quality curves and subdivision
surfaces. We use highly compressed and streamable file format for space
intensive resources.
3-10 Bytes per triangle
Wavelet based texture compression (3x over jpeg)
We use XML for the scene description.
Now little bit more about what is Metastream 3.
Metastream 3 is a 3D Web technology targeted toward e-commerce and
product presentation.
It is based on aggressively componentized self updating architecture.
The focus is aimed toward
visual fidelity, animation, interactivity and integration with other web
page content.
It runs on Win9x/2000 in NN 4.x+ and IE 4.x+. Mac and Linux ports are
in the works.
The models where build by Ivan Bouinatchov.
To find out more about Metastream 3, please see
http://www.metastream.com/index_new.html
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