 |

Submitted by , posted on 25 March 2000
|
 |
Image Description, by

Here's a few pictures from the game I'm currently working on.
It's just to show the world that there are still old-school shooters in the
making.
Vertical shooters are my favorite genre and has been since I first saw 1942.
I'm doing this game as a tribute to mr Yoshiki Okamoto of Capcom when he was
the one who opened up my eyes for the wonderful world of extreme button
bashing.
The Shooter Engine, as I like to call it, has the following features:
Time of day system
Vertex lightning
Island LOD
In the doing:
Motion blur
Realtime cloud generation/animation
volumeteric fog
Regards
Mikael Thilander, Sweden
bete@hotmail.com
|
|