Submitted by , posted on 01 March 2004

Image Description, by

I did some experimentation with Fur Shading. Nothing advanced, not even a pixel shader involved.

It is basically just a texture with a noisy alpha channel drawn in sereval layers with diffrent alpha-testing for each layer. To simulate self-shadowing I fade the deeper layers to black.

Also, the lighting needs to use the normal of the induvidual _hairs_, wich is (more or less) perpendicular to the surface normal.


Image of the Day Gallery



Copyright 1999-2008 (C) FLIPCODE.COM and/or the original content author(s). All rights reserved.
Please read our Terms, Conditions, and Privacy information.