Image Description, by
heres a couple of pictures of a vegetation system ive
been working on, polygon counts are quite high from
memory usually about 100k to 1000k, everything has
bones (1000s of bones in some of the trees) yet it all
runs realtime, which given the speed of todays
cards/cpus aint much to brag about. the major problem
is memory requirements, from memory my method uses
some sort of paging system, where complicated things
are built from smaller statements. eg fractals.
|