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Submitted by , posted on 30 January 2002
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Image Description, by
These are some screenshots from my game XOP. I've been working on this project
for the past year. It uses Allegro 4.0 for most of the dirty work.
The 2nd little blue number in the right-hand corner of the screenshots is the
number of on-screen objects.
Some numbers:
16,000 lines of C code
572 sprite images (enemies, bullets, explosions, etc)
141 tiles
52 sound effects
24 MOD music files
The engine supports up to 800 on-screen objects, 1800 shrapnel particles and 16
backgrounds. It's flexible enough to do just about anything you could need in a
2d shooter game :p
You can download a demo of it at http://rydia.net/udder/xop/
Please try it out and tell me if it runs on your system :)
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